![]() AirLink wouldn't work either, as although the Quest saw my Windows 11 VM running in Parallels, it ultimately sat waiting for the Oculus app in Parallels to respond, which it never does. I tried connecting my Quest to Parallels via USB-C cable, connecting the MacBook USB port to Parallels, but it wasn't recognized. I connected to my Facebook account, could see the Rift store and purchase history. This allowed me to open the Oculus app on the Windows 11 (Dev build 22563.1). After the 'diagnostic' install, I still had to install the Oculus VR Runtime Service and start it. Will this ever change? Is there something parallels can do to emulate / translate some of these things so that Windows 11 for ARM thinks these things exist?Ĭlick to expand.I tried this, and it allowed me to make progress, but only to encounter a dead end. I would like to run SteamVR, but Oculus won't even run saying it needs SSE2 (which is an intel thing). I would like to run Red Dead Redemption 2, but I get an error about a very generic "can't init graphics". I would like to run Star Citizen, but the launcher doesn't even open or give any errors. We all know the new M1 Max chip (which my computer has) can more than run many current games it is more of a driver reason that they don't. My question is whether Parallels is actively working on making their virtual machine "hardware" and "driver" provide more capabilities that will support more games? ![]() I also can't really see a "driver" other than sometihng pretty generic. There are still many games that don't work. I know there is probably a lot that will not be supported, but I thought I would ask anyway.ĭXDiag shows that Windows 11 ARM64 in Parallels is DirectX 12.
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